WordCamp WorldPLAY THE GAME

THE PEOPLE BEHIND THE PIXELS

Every badge
has a story.

WordCamp World is a fictional conference built from very real community rituals: finding your room, meeting your people, sharing what you know, and discovering that the hallway track might be the most important session of all.

MEET YOUR PLAYER ↓
Life-size Wapuu mascot costume

CHOOSE WHO CHECKS IN

Two paths into one big day

You choose the character. Their curiosity—and every decision after registration—belongs to you.

PLAYER ONE

Mateo Fields

Mateo is a plugin tinkerer from a small local meetup, carrying a side project that has outgrown his laptop. This is his first flagship WordCamp. He came for practical answers, but what he really needs is the confidence—and the collaborators—to turn a clever idea into something the community can use.

LOOKING FOR: A useful conversation and the keynote room
PLAYER TWO

Priya Post

Priya is a designer, content strategist, and meetup co-organizer who believes the best technology starts by listening. She is here for accessible-design ideas, Contributor Day, and the friends she only sees between sessions. Her empty sticker book will not stay empty for long.

LOOKING FOR: Better questions, new stories, and excellent stickers

THE HALLWAY TRACK

A venue full of people worth meeting

Ten attendees, volunteers, and organizers roam the venue. Some have microphones. Some have radios. Each has a story that can change your route.

Registration volunteer & community connector

Taco

Taco is a Dutch WordPress community regular who knows that a warm welcome starts with a clear map, a good coffee tip, and someone ready to point you toward the next conversation.

Organizer

Rin

Rin has three schedules open, two radios buzzing, and still notices when a new contributor needs a welcoming task.

Collaboration seeker

Alex

Alex arrived for the talks, then found the better part of the event in the conversations that turn strangers into collaborators.

Speaker & accessibility advocate

Noor

Noor came to turn accessibility from a checklist into a design instinct—and brought enough notes to improve every hallway conversation.

Community connector

Emeka

Someone made Emeka’s first WordCamp feel like home. Now he returns the favor, one introduction and one terrible cache joke at a time.

Polyglot contributor

Hana

Hana knows that contribution includes language, design, documentation, support, and the courage to ask where help is needed.

Platform-minded attendee

Dara

Dara spots a side quest in every sponsor hall and has a knack for turning a good idea into something other people can use.

Schedule curator

Elliot

Elliot makes room for both the talks he planned and the serendipitous conversation that could change his entire day.

AV ally

Tess

Tess keeps an eye on the keynote, the cables, and the practical little fixes that keep a WordCamp moving.

Developer advocate & code streamer

Welcher

Welcher turns live-coding sessions into useful WordPress experiments. If the build gets weird, he grins, asks “What the Deuce?”, and works the fix in public on Twitch and YouTube.

TRY THE DEMO. KEEP THE STORY.

Sponsors are part of the adventure

Open Host, Widget Builder, and Plugin Forge are fictional booths staffed by real conference energy: generous experts, working demos, emergency snacks, and swag that somehow becomes a quest.

Open Host booth

Open Host

Clear the cache, claim an imaginary cookie, and learn what staging remembers.

Widget Builder booth

Widget Builder

Assemble an accessible widget grid and leave with one more idea than you arrived with.

Plugin Forge booth

Plugin Forge

Press a sticker. Ask a hard plugin question. No pitch required.

THE STICKER BOOK

Trade tiny pieces of conference history

Sticker tables offer surprise picks from a collection of designs inspired by code, accessibility, community teams, adapters, gardens, and the sacred art of shipping together. Duplicates stay behind for the next person. Every collected design lands in your persistent journal album.

START YOUR COLLECTION →
Ask me about my side project
Ask me about my side project
Fork this garden
Fork this garden
Focus visible
Focus visible
Howdy, everyone!
Howdy, everyone!
Volunteer magic
Volunteer magic
Ship it together
Ship it together

THE SPONSOR SWAG HUNT

11 sponsors. 11 treasures.

Each current The WP World sponsor has one collectible hidden somewhere around WordCamp World. Your journal shows every sponsor from the start—but the artwork only appears after you find the item.

Service BadgeBuilt for Service

Service Badge

A sturdy badge for people who make helpful work feel effortless.

Pocket Training HandbookOSTraining

Pocket Training Handbook

A tiny field guide with room for one more useful note.

SEO Signal KeychainYoast

SEO Signal Keychain

Three cheerful signals for keeping a good idea discoverable.

Layout Grid PinElementor

Layout Grid Pin

A bright little reminder that every good layout starts with a plan.

Code-Brain Stress BallMindsize

Code-Brain Stress Ball

For thinking through the problem without squeezing the people.

Community Knit BeanieGoDaddy

Community Knit Beanie

Warm, green, and ready for an unexpectedly chilly session room.

Search & Filter PinSearch & Filter

Search & Filter Pin

A magnifier and funnel for finding exactly the right conversation.

Crown Cable OrganizerManageWP

Crown Cable Organizer

A royal solution to the cable knot at the bottom of every tote.

Security Shield KeychainSucuri

Security Shield Keychain

A pocket-sized shield for keeping curious code on the safe side.

Pagely Field NotebookPagely

Pagely Field Notebook

A black notebook for ambitious architecture and excellent doodles.

Horizon Canvas ToteNovamira

Horizon Canvas Tote

A roomy tote for everything collected on the way to what comes next.

PACK LIGHT. LOOK CLOSELY.

Useful things find useful people

WordCamp World has no XP grind. The right item, used in the right place, opens a new possibility.

Venue Map

A first-day lifeline that turns a maze of rooms into possible routes.

NFC Lanyard Grapple

A delightfully over-engineered badge accessory for reaching places a normal lanyard cannot.

Community Patch Kit

Part repair kit, part reminder that the community improves things together.

Quiet Zone Pin

A small signal that rest, calm, and lower-volume connection belong at the event too.

Wapuu, WordCamp World’s life-size Chief Hug Officer

CHIEF HUG OFFICER

Wapuu has a mission for you

At Registration Plaza, a life-size Wapuu offers a soft high-five and an extremely serious passport safari. Explore the world and earn four stamps:

  1. Coffee
  2. 🍽 Lunch
  3. Stickers
  4. Helping

Bring all four back to Wapuu. There may be a victory wiggle. There will definitely be a very good hug.

BEGIN AT REGISTRATION →

BEHIND THE SCENES

A game built one useful detail at a time

WordCamp World started with a simple question: what if the feeling of arriving at a great WordCamp could be explored, not just described? The answer became a playable world about finding your room, meeting people, helping out, and noticing the small things that make an event feel welcoming.

The first playable world grew through rapid prototyping, then dozens of public releases and smaller local checkpoints. Marcus supplied the direction, playtesting, and wonderfully specific screenshots; the coding assistant turned that feedback into changes to rules, interface, and art integration. Every pass was a chance to make movement clearer, rooms more inviting, and the story more recognizably WordCamp.

01 / THE PLAY

Canvas-first exploration

The world is a hand-built 2D canvas game: tile movement, room transitions, helpful items, collectibles, and gentle surprises all run in the browser.

02 / THE STACK

Modern web, small footprint

TypeScript and React shape the interface; Vinext and Vite build it; Cloudflare Workers delivers it; The WP World connects accounts and the leaderboard.

03 / THE ART

Made to feel alive

Game-specific scenes, sprite sheets, collectibles, and playful details were created and refined with Magnific, then carefully integrated into the world.

04 / THE ITERATION

Test, listen, adjust

The best parts arrived through revision: clearer paths, open doorways, better touch guidance, saved progress, accessible choices, and lots of visual polish.

THE TECHNICAL TOUR

What is actually happening while you play

The short version is that the interface, game simulation, art, saves, and verified scoring are separate jobs that coordinate in the browser and at the edge.

RENDER LOOP

Canvas for the venue, React for the world around it

The rooms themselves are drawn into a 2D canvas on every animation frame. React runs the surrounding interface: the HUD, journal, maps, onboarding, dialogs, settings, account badge, and leaderboard. That split keeps the game tactile without making the rest of the page feel like a screenshot.

GAME STATE

A small, versioned state machine

Position, inventory, rooms visited, completed conversations, points, energy, timed encounters, and challenge progress live in one versioned game state. Each intentional move resolves into a small, inspectable state change, so an item or door can change the world in a predictable, testable way.

INPUT & ACCESSIBILITY

One world, more than one way in

The game detects touch-capable layouts and switches the onboarding and controls accordingly. Keyboard, gamepad, and touch players get equivalent routes through the world, while focus handling, reduced motion, high contrast, and readable contextual labels keep the experience approachable.

ART PIPELINE

Preload, atlas, animate

Room plates, furniture, people, player walk cycles, bosses, items, and sponsor swag load in parallel before play. Sprite sheets are sliced into frame cells at runtime, which lets the same artwork support movement, direction, gentle animation, and responsive scaling without a heavyweight game engine.

SAVES & RECOVERY

Your device keeps the working copy

Guest progress is stored locally on the device, with a last-valid backup alongside it. Saves and imports are checked and normalized before use, so a malformed or older file cannot simply overwrite the current world with arbitrary data. Players can also export their own portable backup.

RANKED PLAY

Scores are replayed, not trusted

For signed-in players, the game records legal actions—not a browser-supplied score. The service replays that action stream against the current rules, calculates the verified result, and only then updates the associated The WP World profile and top-ten leaderboard.

DEPLOYMENT

A fast edge-delivered web game

TypeScript and React are compiled through Vinext and Vite, then served from Cloudflare Workers. The browser receives the game shell and static art quickly, while account-sensitive requests take a server-side route that keeps credentials out of the page.

QUALITY PASSES

Every small change gets checked

Automated checks cover critical play paths, ranked-run replay, saves, secrets, sponsor swag, responsive Story content, and art assumptions. Then the experience gets reviewed in a real browser—because a passing test cannot tell you if a doorway still looks blocked.

Created together as an experiment in what happens when community rituals become a game. Thanks for playing the in-between moments.